Monday 10 January 2011

More Lighting in maya and colour lighting


The moniter screen in maya needed to be lighted up so when the rigged character facing the computer is looking at it, the glow appears from the moniter and reflects into his face. I just selected the faces of the computer screen of the moniter and then just put a lambert glow texture onto the screen. So it gives the illusion that the moniter is glowing.


I just realised that my interior environments still needs to feel like an office and there are no lights on top of the ceiling. It needs some lights on the ceiling like it has in real offices. Plus i have decided to decrease the area lights down to one since the five i put there originally were not really nessesscary. So i scaled the one area light and filled up the whole room. Plus i put a spot light on top of the blocked out vending in machine down the hallway just to give focus on that character. I kept the volume light where it was.

I created the ceiling lights using some cylinders and then i duplicated a couple of them and spreaded them around on the top. Then i put in a couple of point lights into the cylinders because point lights are good for lighting bulbs and lamps. Plus i put a small area light into the moniter screen where the rigged character is facing just to give it more glow and brightness.
The lights needed some colour so briefly looked into the colour of the lights and just tweaked it to a little bit of blue. I will experiment with colour further on.


The results don't look bad but the intensity of the ceiling lights need to be lowered because its too strong and i always have trouble with that. I need to exeriment with the colours of lights too since that is going to be important giving it a mood and feel.




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